Add Deformers Menu

 

Nodes

Medusa Nodes uses custom-made nodes (node groups) built inside Geometry Nodes.

There are two types of node groups:

Main Nodes

Main nodes affect the hair and guide objects. There are four types of main nodes:

  • Initials:

    Nodes that initially come with every new hair or guide object. They can’t be removed.

  • Deformers:

    Procedural modeling nodes that deform or shape the splines in a realistic manner.

  • Utility:

    Responsible for some of the more technical procedural spline editing.

  • Simulation:

    Nodes that utilize different solving algorithms accompanied with caching.

Add Deformer Menu

“Add Deformer” Menu

Initials

Generator Icon.   Generator

Generates splines (hair follicles) on the mesh object.

Visualizer Icon.   Visualizer

Visualizes splines by adding thickness and material shading.

Deformers

Guide Icon.   Guide

Shapes the hair with the help of the Guide object.

Clump Icon.   Clump

Creates various kinds of clumps, supports nested-clumping.

Braid Icon.   Braid

Adds regular and fishbone braids.

Noise Icon.   Noise

Adds noise-based deformation.

Curl Icon.   Curl

Adds curls to hair.

Trim Icon.   Trim

Trims / cuts the hair.

Utility

Curves to Splines Icon.   Curves to Splines

Gives the ability to draw and edit Blender’s regular curves objects on Medusa Nodes Hair object.

Mirror Icon.   Mirror

Mirrors the guide and the hair splines along multiple axes.

Scale Icon.   Scale

Scales the guide and the hair splines by the custom factor.

Resample Hair Icon.   Resample Hair

Resamples and redistributes the control points in the splines.

Children Icon.   Children

Randomly adds simple copies of already existing hair follicles.

Simulation

Cache Icon.   Cache

Caches the deformation produced by the simulation or animation, making the playback faster.

Dynamics Icon.   Dynamics

Simulates guide and hair splines using custom dynamics solver.

Mask Groups

Mask Groups can alter different parameters of the Main nodes, mainly by producing black and white values.

They are not always necessary but can help modulate the effect produced by a Main node.

Mask Group Options menu's screenshot

“Mask Group Options” menu.

Texture Mask Icon.   Texture

Uses painted textures as an influence mask.

Random Mask Icon.   Random

Uses a random function as an influence mask.

Percent Mask Icon.   Percent

Uses a percent function as an influence mask.

Noise Mask Icon.   Noise

Uses a noise function as an influence mask.

Curve Mask Icon.   Curve

Uses a Float Curve as an influence mask.

Ramp Mask Icon.   Ramp

Uses a Color Ramp as an influence mask.