Introduction

Workflow

Medusa Nodes follows a workflow similar to many other industry-standard procedural hair creation toolsets, but it also incorporates unique Blender-esque features made possible by Blender’s powerful Geometry Nodes system.

Object Types

There are three distinct object types relevant to the Medusa Nodes procedural workflow:

  1. Hair

    • These are the actual hairs, represented as splines with a specific number of control points. Hair objects receive all deformations and are intended for rendering.

  2. Guide

    • Guides are similar to hair objects internally but serve as the parent for hair objects. They deform hair objects using the Guide deformer and define the flow direction of the hair. In the context of Blender Particle Hair, the guide is the parent particle, while the hair is the interpolated child particle.

  3. Emitter

    • Emitter is the geometry used by hair object to generate hair strands. It’s essential for Emitters to have a proper UVMap.

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