Nodes
- generator
Generator
Generates hairs on mesh object. |
- deformers
Deformers
Guides the hairs with the help of Guide Curves. |
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Creates various kind of clumps, supports nested-clumping. |
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Adds noise based deformation. |
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Adds curls to hair. |
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Adds regular and fishbone braids. |
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Randomly adds simple copies of already existing hairs. |
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Trims / cuts the hair. |
- visualizer
Visualizer
Visualizes the hair by controlling the thickness and
material assignation and various other parameters.
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Mask Groups
Uses painted textures as influence mask. |
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Uses random function as influence mask. |
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Uses percent function as influence mask. |
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Uses noise function a influence mask. |
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Uses Float Curve as influence mask. |
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Uses Color Ramp as influence mask. |